showing 1 - 50 of 79 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Boom | DMAgic | ? | labelminimizeminimize | |
Computer Adventure | Victory Software | ? | labelminimizeminimize | |
Hamurabi | author | 19?? | The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer: | labelimagesubject |
Abuse | Don't Ask Computer Software | 198? | labelminimizeminimize | |
Animal | Creative Computing | 198? | Animal is a animal guessing game where the computer tries to guess which animal the player is thinking of. When the computer doesn't know the animal it asks the player for a differentiating question and saves that information for future plays. | labelimagesubject |
Trains | author | 198? | labelimageminimize | |
Adventure Pack 1 | Victory Software | 1982 | labelminimizeminimize | |
Adventure Pack 2 | Victory Software | 1982 | labelminimizeminimize | |
Death Ship | author | 1982 | labelimageminimize | |
Hamurabi | Creative Computing (Author) | 1982 | You're right. Find out what was released in 1982, along with the Console***The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer:***From the book "BASIC Computer Games - Microcomputer Edition. Basic code is from 1978 but was also runnable (maybe with a few modifications) on a C64 when the C64 was released. | labelimagesubject |
Mugwump | Creative Computing (Author) | 1982 | Mugwump was written by Bob Albrecht of the People's Computer Company and inspired by a similar program called Hide and Seek developed by students of Bud Valenti from Project SOLO in Pittsburgh, Pennsylvania. A sample run first appeared in the People's Computer Company Journal Vol. 1 No. 3 in February 1973, and source code was published in Vol. 1 No. 4 in April 1973. Source code was again published in Vol. 3 No. 1 in September 1974. Mugwump was later included in the book BASIC Computer Games.***Based on the 1978 Commodore PET basic code. | labelimagesubject |
Vampire Castle | Aardvark-80 | 1982 | labelimageminimize | |
Donkey Kong | Atari | 1983 | This is the US version. Not to be confused with the different EU version by Ocean from 1986. | labelimageminimize |
Draughts | Stack Computer Services | 1983 | labelimageminimize | |
Fire Trap | General Masters | 1983 | labelminimizeminimize | |
Frogger | Sierra On-Line | 1983 | labelimageminimize | |
Frogger | Parker Brothers | 1983 | Frogger is a one or two player game in which players move their frog from the bottom to the top of the screen. This is achieved by overcoming a number of hazards without getting run over or drowned. The first half of the screen is a bi-directional flow of traffic including buses, cars and race cars. Players must avoid these vehicles. Frogs can move safely with the flow of traffic to make their way to the second half of the screen which consists of a river with fast moving logs and sinkable turtles. Frogs must hop on the backs of the logs and the sinkable turtles to get to the home base at the top of the screen. At random times throughout the game play a lady frog will appear on a log. Bonus points are scored if your frog successfully hops on the back of the lady frog and escorts her safely home. A fly will also appear randomly in a home base. Bonus points can be scored if your frog hops in the home base when the fly is present. Sinking turtles also swiftly move across the river with the logs. If a frog is unsuccessful in hopping on a turtle's back, the frog will sink and drown. Crocodiles, snakes and otters also roam the moving river waiting to eat frogs on their way up to the home base. Players can hop on their back (except the snake, whose touch is deadly), but they must avoid their open mouths. Frog must be lined up perfectly to enter one of the five home bases. You must maneuver the frogs to their home base within the allotted time (sixty beats on the timer). Game Action The frog can move vertically or horizontally by maneuvering the joystick. You must maneuver your frog swiftly and precisely without getting run over, drowned or eaten by the creatures that roam the flowing river. Avoiding traffic. Deadly snakes, otters, crocodiles and the treacherous diving turtles make game action stimulating in Frogger. | labelimagesubject |
Hamurabi von Babylon | author | 1983 | The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer: A FANTASTIC PERFORMANCE!!! CHARLEMAGNE, DISRAELI, AND JEFFERSON COMBINED COULD NOT HAVE DONE BETTER! | labelimagesubject |
Hi-Q | Commodore | 1983 | Hi-Q is a peg solitaire game. Pegs are placed on a cross shaped board and the player must try to remove all (except the last one) from the board by jumping over them. Each jumped peg is removed from the board. | labelimagesubject |
Laser Strike | Isis Hathor Digital Productions | 1983 | labelimageminimize | |
Shogun | ComputerMat | 1983 | labelimageminimize | |
Star Maze | Sir-Tech (Eastman Computing) | 1983 | labelimageminimize | |
The Curse | author | 1983 | labelimageminimize | |
Trains | Spinnaker Software;Maxion (Interactive Picture Systems) | 1983 | labelimageminimize | |
A Journey to the Centre of the Earth | OziSoft;CRL | 1984 | labelimageminimize | |
Aquanaut | Interceptor Software | 1984 | labelimageminimize | |
Bingo | Tynesoft | 1984 | labelimageminimize | |
Draughts | Superior Software | 1984 | labelimageminimize | |
Hammurabi | Robert J. Brady Co. | 1984 | The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer:***From the book "Blast Off with BASIC Games for Your Commodore 64" | labelimagesubject |
Hammurabi | Creative Computing | 1984 | An unknown person, the year 1984, ported the game to the C64 in Finnish language***The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer: | labelimagesubject |
Hercules | Interdisc;Alpha Omega | 1984 | Re-released by Alpha Omega in 1986 | labelimageminimize |
Jungle Quest | Solar Software | 1984 | labelimageminimize | |
Micro Adventure No. 2: Jungle Quest | Scholastic | 1984 | labelminimizeminimize | |
Moonsweeper | Imagic | 1984 | labelimageminimize | |
Snake Pit | Mastertronic;Codemasters | 1984 | This game was created with the tool "The Games Creator". It was in fact an official game sampled with the tool. Also released as part of the Codemasters re-release package named "Creations". | labelimageminimize |
The Curse | Gilsoft | 1984 | labelimageminimize | |
The Eliminator | Adventure International | 1984 | labelimageminimize | |
Hammurabi | author | 1984 | The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer: | labelimagesubject |
Crystal Castles | Thundervision | 1985 | Not to be confused with the U.S. Gold version of "Crystal Castles" for the C64. | labelimageminimize |
Moonsweeper | Tronic Verlag;Elwood Computers | 1985 | This game was first released in the German computer game magazine "Computronic", issue 1985/11-12. Not sure, but most-likely as a type-in program. Then there exists another version with copyright "Elwood Computers". I personally got this game on a game compilation called "Golden Oldies" from Prism Leisure. | labelimageminimize |
Soldier of Fortune | English Software | 1985 | labelminimizeminimize | |
Star Maze | Thunder Mountain (Scott Foresman and Company) | 1985 | labelminimizeminimize | |
Vampire Castle | author | 1985 | labelimageminimize | |
Wizardry | The Edge | 1985 | labelimageminimize | |
Aliens: The Computer Game | Activision | 1986 | [78]*** [4]*** [57]*** [33]***[i]Aliens - US Version[/i] is apparently the European release name.***US version of Aliens. Not to be confused with the European version, which was made by Electric Dreams in 1987. [Teran] | labelimageminimize |
Alter Ego | Activision (Unimac) | 1986 | Came in a "male version" and "female version".*** [4]*** [48] | labelimageminimize |
Crystal Castles | U.S. Gold | 1986 | Not to be confused with the Thundervision version of "Crystal Castles" for the C64. | labelimageminimize |
Donkey Kong | Ocean | 1986 | This is the EU version. Not to be confused with the different US version by Atari from 1983. | labelimageminimize |
Laser Strike | Compute!;Wicked Software | 1986 | Re-released by Wicked Software under the title "Battleship" and brought back from a sci-fi scenario to the traditional battleship board game scenario. | labelimageminimize |
Portal: A Computer Novel | Activision (Nexa Corporation) | 1986 | labelimageminimize |